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Powerup Guide by Supperman88

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  • Powerup Guide by Supperman88

    Powerup Guide by Supperman88

    Made for Update 1.1 of Bloons Super Monkey 2

    Version 1.0

    Introduction
    Powerups are a very important mechanic in Bloons Super Monkey 2.
    • There are currently 32 unique powerups in Bloons Super Monkey 2, and they are divided into 3 rarities: 1-star, 2-star, and 3-star, in order of increasing rarity.
      • Powerups can be sold for Red Blops.
    • They are found in powerup crates; three powerup crates appear in every level, and three appear in every stage of Endless Mode. Also, Supercrates (awarded for doing well on weekly challenges will award powerups. Finally, powerups may be purchased in booster packs for real-world currency.
      • Wooden supercrates (Top 75%-Top 51%) contain 3x 1-star powerups
      • Bronze supercrates (Top 50%-Top 26%) contain 5x 1-star powerups and 3x 2-star powerups
      • Silver supercrates (Top 25%-Top 11%) contain 4x 1-star powerups, 3x 2-star powerups, and 1x 3-star powerup.
      • Gold supercrates (Top 10%-Top 2%) contain 3x 1-star powerups, 5x 2-star powerups, and 2x 3-star powerups.
      • Diamond supercrates (Top 1%) contain 2x 1-star powerups, 3x 2-star powerups, and 5x 3-star powerups.
      • The 3rd Place supercrate contains 10x 1-star powerups, 5x 2-star powerups, and 5x 3-star powerups.
      • The 2nd Place supercrate contains 5x 1-star powerups, 10x 2-star powerups, and 5x 3-star powerups.
      • The 1st Place supercrate contains 5x 1-star powerups, 5x 2-star powerups, and 10x 3-star powerups.
    • Furthermore, the effects each powerup are classified into two categories: Constant Ability or Activated Ability.
      • Constant Ability powerups provide their boost for the entire stage.
      • Activated Ability powerups can be activated once* during a level, providing a powerful for a short time.
        • *Except for Super Monkey Fan Club Rank 3 and Rank 4
    • Finally, as of Update 1.1, powerups have experience, and the more you use a powerup, the more experience it gains, until it levels up, providing a buff in its abilities.
      • There are four levels to every powerup; a powerup needs to be used 10 times to level up from Rank 1 to Rank 2, 15 times to rank up from Rank 2 to Rank 3, and 25 times to rank up from Rank 3 to Rank 4.


    Individual Powerups

    One-Star Powerups
    • General Information
      • Booster Pack Price: $0.99 for 10x powerups.
      • Sell Price: 100 Red Blops
      • Appear in about 60% of crates*
    • Blop Magnet
      • Unlocked at: Start
      • Effect: Falling blops are drawn to you from twice as far away.
      • Type: Constant Ability
      • Levels
        • Rank 2: Range is increased by 25%
        • Rank 3: Range is increased by 50%
        • Rank 4: Range is infinite
      • Store Price: 20x for $1.99
      • Analysis: The Blop Magnet is a useful tool to collect as many blops as possible in a stage. Useful for getting 100% Red Blops in stages. Rank 4 is effectively a permanent "Blop Vacuum" ? Bloon item. Very useful if you feel confident with one less offensive powerup. Of course, if you have bought everything in the game and you have gotten 100% Red Blops on all levels where it is possible, this upgrade loses its main purpose.
      • Ranking: 8/10
    • Blow Back
      • Unlocked at: Level 50
      • Effect: A mighty wind blows all bloons backwards and leaves them stunned.
      • Type: Activated Ability
      • Levels
        • Rank 2: Pops 1 layer off all bloons affected
        • Rank 3: Stun duration increased by 5 seconds
        • Rank 4: Pops 2 layers off all bloons affected
      • Store Price: N/A
      • Analysis: The Blow Back powerup seems very underpowered at the time, almost like the Flash Bomb (Rangs core epic) of powerups. The levels seem nice, but there are simply better alternatives, as Constant Abilities are almost always more useful. However, this upgrade could be useful in select circumstances if you have memorized the bloon waves, specifically if a bunch of Zebras/Rainbows/Ceramics are near the bottom, and popping them would result in the children bloons to sink offscreen. All in all, very situational. Plus, you can't use it until after you have beaten the game.
      • Ranking: 3/10
    • Hotter Cooldowns
      • Unlocked at: Level 35
      • Effect: Epic Powers recharge 50% faster and can be used more often.
      • Type: Constant Ability
      • Levels
        • Rank 2: Epics recharge 55% faster
        • Rank 3: Epics recharge 65% faster
        • Rank 4: Epics recharge 80% faster
      • Store Price: N/A
      • Analysis: Hotter Cooldowns, obviously, won't help you if you don't have any epics equipped. That being said, it is a very powerful boost to have, as it makes the "Endless Spikes" playstyle easier (i.e. always have the Darts core epic active). Very useful if used correctly.
      • Ranking: 8.5/10
    • Invisibility Cloak:
      • Unlocked at: Level 13
      • Effect: Powerful stealth magic lets you fly straight through shielded bloons.
      • Type: Constant Ability
      • Levels
        • Rank 2: 10% chance to destroy shields
        • Rank 3: 20% chance to destroy shields
        • Rank 4: 40% chance to destroy shields
      • Store Price: N/A
      • Analysis: The Invisibility Cloak is much more useful in the earlygame, where shields are very tough to destroy and you don't know the layout of the bloon waves. However, as you get better at the game, this upgrade drops off in usefulness. Still, if you don't know what to equip, but you do know that there will be a significant amount of shielded bloons, feel free to equip this.
      • Ranking: 5.5/10
    • Phase Scanner
      • Unlocked at: Level 35
      • Effect: Advanced scanners prevent bloons from phasing when they are near you.
      • Type: Constant Ability
      • Levels
        • Rank 2: 10% to remove phasing
        • Rank 3: 20% to remove phasing
        • Rank 4: 40% to remove phasing
      • Store Price: N/A
      • Analysis: This upgrade is very situational, It is only useful in a handful of levels, and well-timed shots take care of phasing bloons anyway. There are much better powerups to use. Plus, you have to be close to the bloons anyway to de-phase it, limiting its usefulness further.
      • Ranking: 2/10
    • Red Rush
      • Unlocked at: Level 25
      • Effect: Transforms all Blue Blops in a level to Red Blops.
      • Type: Constant Ability
      • Levels
        • Rank 2: Red Blops are worth 10% more
        • Rank 3: Red Blops are worth 20% more
        • Rank 4: Red Blops are worth 50% more
      • Store Price: N/A
      • Analysis: One of the best blop-farming upgrades, as Red Blops are much more useful and much scarcer than Blue Blops. Truth be told, this upgrade would be more useful if the Bloon Beacon didn't exist, but oh well. Good for use in farming levels such as 46, 47, and 50. Also, it gains value that it is a 1-star powerup.
      • Ranking: 9/10
    • Sideswipe
      • Unlocked at: Start
      • Effect: Fires waves of energy horizontally that damage any bloon they touch.
      • Type: Activated Ability
      • Levels
        • Rank 2: Waves are 50% larger
        • Rank 3: Waves are 100% larger
        • Rank 4: Waves are 200% larger
      • Store Price: N/A
      • Analysis: This powerup just doesn't do enough. It can only be used once per round, there are better alternatives to use, and the Storm arms epic (Lightning Wings) completely outclass this in every way. However, can be used early on before you get better weapons.
      • Ranking: 2/10
    • Storm Shots
      • Unlocked at: Level 50
      • Effect: All projectiles have a 10% chance to shock bloons an leave them stunned.
      • Type: Constant Ability
      • Levels
        • Rank 2: Stun chance increased to 25%
        • Rank 3: 10% chance to virally stun bloons
        • Rank 4: 20% chance to virally stun bloons
      • Store Price: N/A
      • Analysis: Not a particularly bad powerup, but not a particularly great one either. The stun is nice, unless it triggers anywhere near the edges of the screen, which becomes annoying. The Rank upgrades seem nice, however. Unfortunately, it doesn't become available until you have beaten the game.
      • Ranking: 5.5/10
    • Super Shots
      • Unlocked at: Start
      • Effect: Projectiles fired from your weapons are 100% larger.
      • Type: Constant Ability
      • Levels
        • Rank 2: Projectiles are 120% larger
        • Rank 3: Projectiles are 150% larger
        • Rank 4: Projectiles are 200% larger
      • Store Price: N/A
      • Analysis: Super Shots is a great powerup that just keeps getting better and better as you use it. Rank 4 is incredibly powerful. There are no real downsides to using this powerup, other than it can occasionally cause your shots to block the view of ? Bloon items and Golden Bloons Allies (But not powerup crates, thankfully). Great powerup to use on Endless Mode, especially in combination of Turbo or Explosive Shots. Unfortunately, it does not affect the pierce, or popping power, of your shots.
      • Ranking: 8.75/10
    • Thin Layers
      • Unlocked at: Start
      • Effect: Weakens 10% of bloons so they can be completely destroyed in one hit.
      • Type: Constant Ability
      • Levels
        • Rank 2: Weaken 15% of bloons
        • Rank 3: Weaken 20% of bloons
        • Rank 4: Weaken 40% of bloons
      • Store Price: N/A
      • Analysis: This powerup starts out as a mediocre powerup, doing something helpful but not enough to be game-changing. However, as it levels up, it becomes extremely powerful, especially at Rank 4. Very underrated, but very powerful only if brought to its full potential.
      • Ranking:7.5/10
    • Turbo Boost
      • Unlocked at: Start
      • Effect: Your weapons become super charged and fire twice as fast
      • Type: Constant Ability
      • Levels
        • Rank 2: Weapons fire 125% faster
        • Rank 3: Weapons fire 150% faster
        • Rank 4: Weapons fire 200% faster
      • Store Price: 10x for $1.99
      • Analysis: Turbo Boost is an incredible powerup, plain and simple. In a game where the object is to pop as many bloons as possible, firing faster only helps in this endeavor. It is great alone or in combination with Explosive Shots or Super Shots. Also, it is available right away and a 1-star upgrade, improving its status. The levels make it even better, and Rank 4 makes it incredibly strong. This powerup is one that you should definitely use on those tough levels and Diamond runs.
      • Ranking: 10/10
    • Wired Funds
      • Unlocked at: Level 25
      • Effect: Automatically collect extra blops regularly throughout a level.
      • Type: Constant Ability
      • Levels
        • Rank 2: Blop amount increased by 100%
        • Rank 3: Blop amount increased by 200%
        • Rank 4: Blop amount increased by 300%
      • Store Price: N/A
      • Analysis: A decent farming tool, this powerup allows you to make extra blops overtime, which is always welcomed. If you feel confident in your abilities on a level, take this along; it can't hurt you.
      • Ranking: 7.5/10
    Two-Star Powerups
    • General Information
      • Booster Pack Price: $1.99 for 10x powerups
      • Sell Price: 300 Red Blops
      • Appear in about 30% of all crates*
        • *According to URL=https://docs.google.com/spreadsheets/d/1CvRa2uVXKCbm1cLkVNu5IwMH7MPgxHOmhH1MBGFj8_g/edit#gid=294708349]Puncake's spreadsheet[/URL]
    • Absolute Zero
      • Unlocked at: Level 25
      • Effect: A freezing blizzard makes all bloons much slower for 20 seconds
      • Type: Activated Ability
      • Levels
        • Rank 2: Effect lasts for 30 seconds
        • Rank 3: Effect lasts for 40 seconds
        • Rank 4: Effect lasts for 60 seconds
      • Store Price: N/A
      • Analysis: A surprisingly good powerup, especially as far as Activated Abilities are concerned. The blizzard ironically doesn't freeze bloons like the Ice Monkey does, but it makes bloons, blops, and other drops move at a snail's speed, but you have full movement and firepower. You will need to know when to activate this for full effect, as with most Activated Abilities, but it can help pop those tricky rushes, like the shielded whites in the middle of Level 40.
      • Ranking: 7.5/10
    • Blizzard Boots
      • Unlocked at: Level 25
      • Effect: Your boots leave a trail of cold that freezes any bloon it touches.
      • Type: Constant Ability
      • Levels
        • Rank 2: Trail size increased by 50%
        • Rank 3: Freeze duration increased by 1 second. Freezes shields.
        • Rank 4: Tral duration increased by 1 second
      • Store Price: N/A
      • Analysis: Blizzard Boots can be effective in certain levels where the bloons do not come out from the bottom of the stage. However, as most builds are focused on forward-firing popping power, you will be spending most of your time near the bottom of the screen. If a bloon spawns below you, it can become very difficult to pop it, resulting in occasions where this powerup is actually detrimental. That being said, the Levels do make the powerup much better if used properly, for example, using a close-up build (Energy Arms, Darts/Rangs Core). This upgrade does share synergy with the Ice arms, so keep that in mind. Therefore, use it with caution, especially forward-firing builds.
      • Ranking: 4.5/10
    • Bouncy Shots
      • Unlocked at: Start
      • Effect: Your weapons's projectiles will bounce back when they fly out of view.
      • Type: Constant Ability
      • Levels
        • Rank 2: Projectiles bounce 1 more time
        • Rank 3: Projectiles bounce 2 more times
        • Rank 4: Projectiles bounce 3 more times
      • Store Price: 10x for $2.99
      • Analysis: This powerup is very powerful because it adds lifespan to your projectiles, allowing them to be more effective in reaching its pierce value, i.e. Every projectile will likely be used up, or all bloons will be popped. The Levels of the powerup only aid in the powerup's strength. This powerup is especially effective for the Tier 6 Dart Core, making it one of the best ways to shred through non-lead bloons. Great to combo with Turbo boost, Explosive Shots, or Super Shots.
      • Ranking: 9/10
    • Burny Boots
      • Unlocked at: Level 25
      • Effect: Your boots emit a jet of flames that set fire to any bloon they touch.
      • Type: Constant Ability
      • Levels
        • Rank 2: Increases flame size by 60%
        • Rank 3: Burning bloons take 2 damage/second
        • Rank 4: +1 second duration, +1 damage/second
      • Store Price: N/A
      • Analysis: A very underwhelming powerup at first, as 1 damage/second, the initial damage of the fire, is mediocre at best. However, as it levels up, it becomes much better; it doesn't break the game in any way, but it helps. Finally, Burny Boots is the only boots upgrade that has no downside whatsoever, as Blizzard Boots and Sticky Boots can cause unintentional leaks.
      • Ranking: 6.5/10
    • Neva Miss Targeting
      • Unlocked at: Unlocked at: Level 13
      • Effect: Your weapon's projectiles target and move in on bloons once fired.
      • Type: Constant Ability
      • Levels
        • Rank 2: Projectile accuracy increased by 25%
        • Rank 3: Projectile accuracy increased by 50%
        • Rank 4: Projectile accuracy increased by 100%
      • Store Price: N/A
      • Analysis: This powerup is a nice addition to your powerup loadout, but it is nothing game-breaking. You will still have to move around, as the targeting is not perfect, and occasionally, it can be annoying as the targeting will focus on one bloon you would rather not focus on, like a lead bloon while using a dart loadout. Still, the levels of the powerup help increase its effectiveness overall. If you are having trouble getting Diamond on a level, this could help prevent that one bloons that always seems to leak past.
      • Ranking: 7/10
    • Red Hot Aura
      • Unlocked at: Start
      • Effect: You radiate a firey aura that damages all bloons it touches.
      • Type: Constant Ability
      • Levels
        • Rank 2: Damage rate increased by 20%
        • Rank 3: Damage range increased by 20%
        • Rank 4: Damage rate increased by 40%
      • Store Price: N/A
      • Analysis: This powerup has a very nice ablility; it, in my opinion, is nicer than all of the boots upgrades. It is definitely not game-breaking in any way, but it is a nice powerup to use, especially in the early game or when using mono-type sets, like all Darts or all Ice, excluding Energy, Storm, and Magic. This aids in popping the type your shots are weak to, and as such, it is incredibly useful, especially before you get ample research of all shot types. It especially helps the Ice shots, as white and zebra bloons are prevalent, and this becomes a semi-effective way of popping them. That being said, it doesn't really help the Energy, Storm, or Magic series as ceramic and glass bloons just have too much HP to start, negating the usefulness.
      • Ranking: 7/10
    • Singeing Shots
      • Unlocked at: Level 25
      • Effect: Bloons hit by your weapons are set on fire and take 1 damage/second.
      • Type: Constant Ability
      • Levels
        • Rank 2: Burning bloons take 2 damage/second
        • Rank 3: Burning bloons take 3 damage/second
        • Rank 4: Burning bloons take 5 damage/second
      • Store Price: N/A
      • Analysis: As I have mentioned in the Burny Boots powerup, fire is the best status to inflict a bloon with, as it is doesn't have a detrimental side like ice, glue, and storm can have. When this powerup is at rank 1, it is not worth using it over Burny Boots, as it is easier to affect all bloons with boots over shots, but if you take the time to level up this powerup, 5 damage/second is strong , as is will completely destroy a ceramic layer in 2 seconds and a shielded layer in 2 seconds as well. It will also rip through any bloon that does not have multiple children. It may not be better than Turbo Boost or Explosive Shots, but it deserves a mention.
      • Ranking: 7.25/10
    • Snap Freeze
      • Unlocked at: Level 25
      • Effect: A blast of cold snaps one layer off all bloons an leaves them frozen.
      • Type: Activated Ability
      • Levels
        • Rank 2: Snaps 2 layers
        • Rank 3: Freeze duration increased by 4 seconds.
        • Rank 4: Snaps 3 layers
      • Store Price: N/A
      • Analysis: Unfortunetly, like Blow Back, Snap Freeze is an underpowered powerup (ironic, right?) that is generally underwhelming. Sure, you can freeze all the bloons on screen, except you can't because this ability doesn't affect shields. It does, fortunately, affect white and zebra bloons. The Blow Back powerup, which in my opinion isn't that good anyway, outclasses this in almost every way, except for the fact the Ice weapons have synergy with frozen bloons. Plus, Snap Freeze is a 2-star upgrade, whereas Blow Back is 1-star. The Levels don't even redeem it, as there are still better alternative powerups to use, like Sun Blast. In my opinion, this is one of the worst powerups in the game.
      • Ranking: 1/10
    • Sticky Boots
      • Unlocked at: Level 25
      • Effect: Your boots leave a trail of glue that sticks to any bloon it touches.
      • Type: Constant Ability
      • Levels
        • Rank 2: Splatter size increased by 50%
        • Rank 3: Trail duration increased by 1 second
        • Rank 4: Glue is corrosive
      • Store Price: N/A
      • Analysis: This is one of the best ways to spread glue to every bloon on the screen, by far. However, glue can be one of the most detrimental effects in the game, as it can cause the leakage of bloons near the bottom of the screen. I have lost too many Diamond Runs to the Glue Spatter ? bloon item, as it made bloons sink, out of my control. If you want to use this upgrade, you have to stay away from the bottom of the screen, which is sometimes unfeasible. At least rank 4 makes the glue corrosive, which redeems it slightly. A fun item to use, but just too detrimental in Diamond runs and Endless Mode for my liking. If glue actually caused bloons to continue on their original path, albeit at a slower rate, glue would be useful and extremely helpful, but it ends up becoming a disappointing powerup to use and an unfortunate ? bloon item to collect.
      • Ranking: 2.5/10
    • Sticky Shots
      • Unlocked at: Level 25
      • Effect: Any bloon hit by your weapons is covered in glue and moves slower.
      • Type: Constant Ability
      • Levels
        • Rank 2: Adds splatter radius
        • Rank 3: Increased splatter radius by 60%
        • Rank 4: Glue is corrosive.
      • Store Price: N/A
      • Analysis: Read the Sticky Boots Analysis for my thoughts on glue as a whole; it pretty much sums up Sticky Shots as well. The only real difference is that Sticky Boots is a much better method to spread glue. Ironically, that may be a good thing for Sticky Shots. Otherwise, I have nothing to say other than what I have already typed above.
      • Ranking: 2.5/10
    • Sub Zero Shots
      • Unlocked at: Level 25
      • Effect: Any bloon hit by your weapons is instantly frozen solid.
      • Type: Constant Ability
      • Levels
        • Rank 2: Freeze duration increased by 3 seconds
        • Rank 3: Freezes shield bloons
        • Rank 4: 10% chance of viral frost.
      • Store Price: N/A
      • Analysis: Once again, my analysis can be summed up by the analysis of the Blizzard Boots powerup. I would like to add, however, that while Blizzard Boots makes it easier to affect bloons with freeze, Sub Zero Shots has a much more potent freeze if you level it up, making it slightly better in my opinion. Viral frost is interesting, about on par with the usefulness of virally shocking bloons with regards to the Storm Shots powerup.
      • Ranking: 5.5/10
    • Sun Blast
      • Unlocked at: Start
      • Effect: A wave of red hot energy slowly damages all bloons over time.
      • Type: Activated Ability
      • Levels
        • Rank 2: Damage rate increased by 50%
        • Rank 3: Damage rate increased by 100%
        • Rank 4: Duration increased by 3 seconds
      • Store Price: N/A
      • Analysis: One of, if not the best Activated Abilities in the game. Sun Blast deals an incredible amount of damage on the screen when it is used, and then deals massive damage over time. The part of its description that reads that it "slowly damages all bloons" couldn't be farther from the true. It is an Activated Ablility, so it is unfortunate that it can only be used once per level, but don't underestimate its power. Finally, the levels for the powerup just make it that much awesomer, as more duration and more damage equals one powerful upgrade. Plus, it is unlocked from the start, so use it to its full potential.
      • Ranking: 8.25/10
    • Tag Team
      • Unlocked at: Level 35
      • Effect: Your partner will fly beside you for 5 seconds when switching.
      • Type: Constant Ability (More like a multi-use Activated Ability)
      • Levels
        • Rank 2: Partners fly beside you for 6 seconds
        • Rank 3: Partners fly beside you for 7.5 seconds
        • Rank 4: Partners fly beside you for 10 seconds.
      • Store Price: N/A
      • Analysis: Tag Team allows your 2nd monkey to fly with you and attack with you for a short time when switching out. If used properly, it can effectively double your popping power, or more importantly, diversify it. There is no cooldown when switching, so if you equip Tag Team, switch as often as possible. The only possible downside is that you cannot switch repeatedly when Tag Team is active, i.e. if you have a rank 4 Tag Team, and you switch, you can't switch again until the 10 seconds are up. This, however would only be a problem with regards to epics and their activation. A very useful upgrade if used properly.
      • Ranking: 8/10
    Three-Star Powerups
    • General Information
      • Booster Pack Price: $2.99 for 10x powerups.
      • Sell Price: 500 Red Blops
      • Appear in about 10% of crates*
    • Explosive Shots
      • Unlocked at: Start
      • Effect: All projectiles fired from your weapons explode when destroyed.
      • Type: Constant Ability
      • Levels
        • Rank 2: Benefits from Bomb research
        • Rank 3: Damage increased by 20%
        • Rank 4: Blast radius increased by 50%
      • Store Price: 10x for $3.99
      • Analysis: The best of the best! Explosive shots is the most powerful powerup in BSM2. It was originally classed as a 1-star powerup, but Ninja Kiwi nerfed it to a 3-star upgrade in Update 1.1, and rightly so. Bombs deal extreme damage to shields, ceramic layers, and glass layers, and this powerup allows you to combine the power of explosions with the firing rate of the fastest weapons in the game. If you can't diamond a level, explosive shots can carry you. Can't defeat the final boss? Explosive shots make a mockery out of it. ESSENTIAL to get high ranks in the Weekly Challenges. Finally, the levels make it even more broken, especially rank 2, which gives it access to bomb research, so 1/4 explosions will pop zebras and blacks, assuming max research.
      • Ranking: 11/10. It's that good.
    • Gold Rush
      • Unlocked at: Level 25
      • Effect: Transforms all blops in a level into gold blops!
      • Type: Constant Ability
      • Levels
        • Rank 2: Gold blops are worth 10% more
        • Rank 3: Gold blops are worth 20% more
        • Rank 4: Gold blops are worth 50% more
      • Store Price: N/A
      • Analysis: Gold Rush is the best farming powerup in the game! 1 gold blop is equal to 4 red and 4 blue blops, a gold rush multiplies blop output by 8x as much! (assuming blue blops are still useful) I recommend using Gold Rushes on Level 46, or if you feel confident, Level 50. If you rank it up all the way, Gold blops will be worth 6x red/blue. (4x plus 50%) While you can use them in conjunction with a powerful powerup, I personally prefer to use them with the next powerup on this list...
      • Ranking: 10/10
    • Hidden Treasure
      • Unlocked at: Level 50
      • Effect: All bloons are invisible but drop 300% more blops than usual*
      • Type: Constant Ability
      • Levels
        • Rank 2: Bloons drop 320% more blops
        • Rank 3: Bloons drop 350% more blops
        • Rank 4: Bloons drop 400% more blops
      • Store Price: N/A
      • Analysis: ...And this is the powerup that you should ALWAYS use your Gold Rushes in conjunction with! Hidden Treasure triples the amount of blops each bloon gives, and combined with Gold Rush, this equals a grand total of a 12x multiplier!! You will need to practice a stage a few times before attempting a run with Hidden Treasure, as the bloons are invisible. In addition, you cannot take offensive powerups with you if you use both Hidden Treasure and Gold Rush, so make sure you can effectively destroy all, or as many bloons as possible. Also, never use Hidden Treasure unless it is in conjunction with Gold Rush, as you should not waste them.
      • Ranking: 10/10
    • Lucky Charm
      • Unlocked at: Level 35
      • Effect: Increases the chance of finding rare powerups in crates
      • Type: Constant Ability
      • Levels
        • Rank 2: Increases chance by 20%
        • Rank 3: Increases chance by 30%
        • Rank 4: Guaranteed 3-star powerup
      • Store Price: N/A
      • Analysis: Lucky Charm is an odd powerup because its sole purpose is to help find rare powerups, but it is a rare powerup itself... and it doesn't always work, assuming it is not rank 4. While I do not know the exact statistics involving drop rates, rank 1 Lucky Charm seems to give you a "Lucky" 2-star or 3-star powerup one half of the time, which seems counter-intuitive. Why would a 3-star powerup increase the chance to find powerups that are no higher in rarity than it, especially because it increases the chance of finding itself. Lucky Charm is not a bad powerup, but it would make much more sense if Lucky Charm was a 1-star or 2-star powerup because then you are ipso facto exchanging a worse (star ranking) powerup for a better one (or at least the chance for one). Still, nothing bad will happen if you use it, so use it when you have it, as long as you know you can get 3 crates in a level.
      • Ranking: 6/10
    • Parallel Universe
      • Unlocked at: Start
      • Effect: A clone from a parallel dimension joins you and mirrors your movement.
      • Type: Constant Ability
      • Levels
        • Rank 2: Clone uses equipped powerups
        • Rank 3: Clone can collect blops
        • Rank 4: Clone equips additional powerup
      • Store Price: 10x for $4.99
      • Analysis: Parallel Universe is one of the first 3-star powerups in the game, along with Supermonkey Fan Club. It is extremely useful in the early game, and I suggest using it, as the clone is not powerful at first, but it adds some respectable popping power i.e. it can't hurt you. I suggest using it throughout the game, as this powerup has some of the most powerful rank upgrades. At rank 2, it gains a much needed ability, and this will make this powerup viable in every level in the game. Rank 3 makes the clone identical to your own monkey, except you can still only control and activate epics on the main monkey. I actually do not know the exact effects of rank 4, and I am working my way there, but if anyone has information, please let me know. My one complaint about the powerup is that the mirroring is done about the origin of the screen, or in layman's terms, if my monkey is in the top left, the clone is in the bottom right. I would prefer if the mirror reflected about the y-axis, or in layman's terms, if my monkey is in the bottom left, the clone is in the bottom right. Parallel Universe is best suited, in my opinion, for close-range builds, as long-range builds don't benefit as much since only one monkey can be at the bottom of the screen.
      • Ranking: 8.25/10
    • Supermonkey Fan Club
      • Unlocked at: Start
      • Effect: The Supermonkey Fan Club soar past, popping all bloons they touch.
      • Type: Activated Ability
      • Levels
        • Rank 2: Monkeys fly 100% faster
        • Rank 3: Adds additional fly by
        • Rank 4: Adds additional fly by
      • Store Price: 10x for $3.99
      • Analysis: The Supermonkey Fan Club is a powerup available from the start, and it is useful in the early stages of the game. However, be warned that the powerup is actually very slow as they ascend up the screen, and there are gaps where bloons can squeeze by, so do not count on it popping every bloon. As you get more powerful, this powerup can become lackluster at best, especially if you never use it because certain epics, like the MOAP, do a better job than the Supermonkey Fan Club, and they are rechargable. The redeeming factor of this powerup is the ranks, however. Rank 2 makes this powerup usable, as this speed boost is much needed. Ranks 3 and 4 give it one more use each, making this the only multi-use activated ability in the game. This is the only thing saving the powerup, as 3 near insta-kills for all the bloons on the screen is a lot more powerful than only one.
      • Ranking: 7/10
    • Vortex Trap
      • Unlocked at: Level 25
      • Effect: Summons swirling vortexes that drag in nearby bloons and damage them.
      • Type: Activated Ability
      • Levels
        • Rank 2: Damage rate increased by 100%
        • Rank 3: Duration increased by 5 seconds
        • Rank 4: Damage rate increased by 400%
      • Store Price: N/A
      • Analysis: Vortex Trap falls under the same problem that Supermonkey Fan Club does: there are better alternatives for this powerup in the form of Epics, especially the MOAP. However, like many other 3-star upgrades, the ranks redeem these powerups. Increased damage rate and duration is fine in regards to rank 2 and rank 3 respectivly, but rank 4 takes the cake. You read that right: a four hundred percent increase. It may only affect non-MOAB class bloons, but since those are 99% of the game, it's not a deal breaker in the slightest. This powerup still falls to other similar powerups, namely Supermonky Fan Club, because if it doesn't destroy the bloons and the duration runs out, the bloons scatter in every direction, which can cause some unfortunate leaking.
      • Ranking: 6.5/10
    Overall Ranking List
    In order from best to worst
    • Explosive Shots (3*), Turbo Boost (1*), Gold Rush (3*), Hidden Treasure (3*), Red Rush (1*), Bouncy Shots (1*), Super Shots (1*), Hotter Cooldowns (1*), Sun Blast (2*), Parallel Universe (3*), Blop Magnet (1*), Tag Team (2*), Thin Layers (1*), Wired Funds (1*), Singeing Shots (2*), Absolute Zero (2*), Neva Miss Targeting (2*), Red Hot Aura (2*), Supermonkey Fan Club (3*), Burny Boots (2*), Vortex Trap (3*), Lucky Charm (3*), Invisibility Cloak (1*), Storm Shots (1*), Sub Zero Shots (1*), Blizzard Boots (2*), Blow Back (1*), Sticky Boots (2*), Sticky Shots (2*), Phase Scanner (1*), Sideswipe (1*), Snap Freeze (2*)
    • Remember, these are my opinions. You can and have every right to disagree, but don't comment that you disagree with this list unless you give your opinions why you disagree.

    Frequently Asked Questions

    Coming Soon! (this means ask questions in the comments or PM me)

    Version History
    • Version 1.0
      • Released the Guide with the Sections: Introduction, Individual Powerups, Overall Ranking Lists
    Word Count: 5,778

    Credits
    • Puncake for providing the theoretical drop rates of 1-star, 2-star, and 3-star powerups.
    • Supperman88 for making, composing, and releasing the guide.
    • Ninja Kiwi for making such an amazing game.
    NOTICE: I do not own Bloons Super Monkey 2 nor any of the media within the game. All assets of Bloons Monkey 2 are the sole property of Ninja Kiwi.

    Final Thoughts/Future Updates

    If you took the time to read my guide, THANK YOU! If you notice any factual or grammatical errors in the guide, let me know either in the comments or PM me. If you have anything to add to the guide, please comment your thoughts down below! Feedback is welcome and accepted, regardless if you disagree or agree. If you disagree, once again, let me know. You may change my mind with enough persuasion. If updates for the game introduce new powerups, they will be added. I will also add to this guide occasionally, and if you let me know of your ideas, I will recognize you in the guide.

  • #2
    Wow, I can tell this took a lot of work to make! Nice job!

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    • #3
      While I'm not one who uses powerups like, at all, I must say this guide is really impressive! You must have put in a lot of time and effort into it.

      While we're on the topic of Powerups, what combination of weapons and powerups is the best for Diamonds in general? I have several proposed ones.

      (Explosive Shots has to be in the mix somewhere because... well... it's Explosive Shots. It has privilege.)

      - Explosive Shots, Hotter Cooldown and spam Spikey Chaos, or maybe Lightning Trail if it's affected by Explosive Shots too.
      - Explosive Shots, Bouncy Shots / Turbo Boost / Super Shots and Spiked Shots.
      - Explosive Shots, Neva Miss and Radar Glaives.

      Also I'm kinda curious how Explosive Shots works with some Epics that stay on screen for a long time, e.g. Lightning Trail and Thunder Wings. Do they just keep exploding as long as they're in contact with bloons?
      Please do not check out my terrible Daily Challenges and slightly-less-terrible DeviantArt.

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      • #4
        As far as I have observed, Explosive Shots do not affect Epic projectiles. I plan to make a Combos section on my next update of the guide. In all honesty, explosive shots combo with just about everything. XD

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        • #5
          2 questions about explosive shots

          1. Do projectiles explode only if their pop cap is reached? (If yes, that's probably why it works so well with Solid Doom.)
          2. How does explosive shots work with bomb weapons?

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          • #6
            Originally posted by Kamerson View Post
            2 questions about explosive shots

            1. Do projectiles explode only if their pop cap is reached? (If yes, that's probably why it works so well with Solid Doom.)
            2. How does explosive shots work with bomb weapons?
            1. Yes, that is correct. In BSM2, there is an odd effect that all projectiles other than Bombs exhibit: If a non-research projectile (I.e. a non-bloontonium dart hits a lead) hits that projectile's weakness, it bounces. That is why explosions don't always happen if a Solid Doom blast hits a Glass Bloon, but once one falls, they often all fall, because then and only then are the projectiles being destroyed (reaching their pop cap)
            2. I am not sure exactly. I am guessing it does not have a major influence. The only thing I can theorize is that the rank of the Explosive shots plays a huge factor, so for example, if I have a rank 4 Explosive Shots, maybe the blast radius of the bombs will increase. Maybe if I have rank 3, the bomb's explosions deal the 20% extra damage. But hey, that's just a Theory. (References)

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            • #7
              Storm Shots are actually a bit competent at Rank 3, the viral stun effect. The viral stun is handy against grouped bloons but it seems like there is a cap on how many bloons the viral stun effects, which I'd guess is about 50 bloons. Don't expect stunning every bloon on screen with a viral stun. It still sucks that bloons "wiggle" when they are affected, but this is a 1 Star power up and it is a really good substitute for the Sub-Zero Shots.

              Comment


              • #8
                Originally posted by ITSBEENTHREEYEARS View Post
                Storm Shots are actually a bit competent at Rank 3, the viral stun effect. The viral stun is handy against grouped bloons but it seems like there is a cap on how many bloons the viral stun effects, which I'd guess is about 50 bloons. Don't expect stunning every bloon on screen with a viral stun. It still sucks that bloons "wiggle" when they are affected, but this is a 1 Star power up and it is a really good substitute for the Sub-Zero Shots.
                That is a fair point to make. I ranked them as such because they both offer the "viral" effect. While I do understand Storm Shots is 1-star as opposed to 2-star Sub Zero Shots, and Storm Shots' viral effect is more likely to occur/higher chance, Sub Zero Shots is unlocked sooner, it has synergy with Ice Arms, and Sub Zero Shots hit affect every Bloon they hit, not just percentage. This was my justification of making them equal in Ranking. However, I do see your point.

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                • #9
                  Does Super Shots have any actual use? I tested with Solid Doom and I'm not even sure if the hitboxes of each shot are bigger, and since it doesn't have extra pierce, I'm starting to wonder if Super Shots is any good.

                  EDIT: I could be wrong, but I'll have to max out super shots before I see the potential.
                  Last edited by Kamerson; 15-01-17, 09:18 PM.

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                  • #10
                    I can confirm with you that the hitboxes aren't accurate for super shots and solid doom even with max rank

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                    • #11
                      Have you tried with tier 5 rang weapons? They (at the very least seem) to have a bigger hitbox than they normally do when using Super Shots.

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                      • #12
                        I think it's just energy shots have funky hitboxes, but also from what I've seen rank 2 fan clubs seem to be worse than rank 1, from what I see on level 50. Because they fly faster, they don't have enough time to pop the bloons completely, so they only pop a few layers instead of completely destroying them

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                        • #13
                          To everyone maxing out Super Shots: don't.
                          It's a waste of time. Plus, it doesn't help the range of the energy whips even slightly, which is the only thing it would be practical for.

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                          • #14
                            Umm... Two things I can think of to counter that. 1. I (and surely AT LEAST a few others on these forums) am what is called a completionist - and maxing out all power-ups counts towards 100% if you ask me. 2. Rang weapons do seem to be affected by Super Shots, and while they aren't as powerful as Energy weapons, they are better in that you don't have to get close to the bloons in order to hit them most of the time. And, mixed with Explosive Shots, Rang weapons (especially with max research, though I don't have that yet) would be FAR MORE POWERFUL with Super Shots because they do (at the very least seem) to have bigger hitboxes.

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                            • #15
                              Originally posted by rainbowmon View Post
                              Umm... Two things I can think of to counter that. 1. I (and surely AT LEAST a few others on these forums) am what is called a completionist - and maxing out all power-ups counts towards 100% if you ask me. 2. Rang weapons do seem to be affected by Super Shots, and while they aren't as powerful as Energy weapons, they are better in that you don't have to get close to the bloons in order to hit them most of the time. And, mixed with Explosive Shots, Rang weapons (especially with max research, though I don't have that yet) would be FAR MORE POWERFUL with Super Shots because they do (at the very least seem) to have bigger hitboxes.
                              -1 Completionists complete things? Well, you don't say.
                              -2 http://imgur.com/hORAfyS http://imgur.com/tfpj19S MY ARSE IT INCREASES HITBOX SIZES. You know what a placebo effect is, right?

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