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  • Code:
    towers.TowerFactory
    
             var _loc138_:FireAtReticle = new FireAtReticle("mortarWeapon").Range(1250).Power(600).ReloadTime(2.1).Projectile(_loc77_).Spread(60);
             var _loc139_:FireAtReticle = new FireAtReticle("signalFlareWeapon").Range(1250).Power(600).ReloadTime(1.61).Projectile(_loc78_).Spread(60);
             var _loc140_:FireAtReticle = new FireAtReticle("artilleryBatteryWeapon").Range(1250).Power(600).ReloadTime(0.52).Projectile(_loc78_).Spread(60);
             var _loc141_:FireAtReticle = new FireAtReticle("bloonBusterWeapon").Range(1250).Power(600).ReloadTime(2.1).Projectile(_loc79_).Spread(20);
             var _loc142_:FireAtReticle = new FireAtReticle("theBigOneWeapon").Range(1250).Power(600).ReloadTime(1.8).Projectile(_loc80_).Spread(20);
    
             var _loc77_:ProjectileDef = new ProjectileDef().Display(MovieClip).Pierce(1).Radius(5).EffectMask(Vector.<int>([Bloon.IMMUNITY_ALL])).Behavior(new projectiles.projectiles.projectiles().Destroy(new projectiles.projectiles.projectiles.projectiles().Projectile(_loc59_)));
             var _loc78_:ProjectileDef = new ProjectileDef().Display(MovieClip).Pierce(1).Radius(5).EffectMask(Vector.<int>([Bloon.IMMUNITY_ALL])).Behavior(new projectiles.projectiles.projectiles().Destroy(new projectiles.projectiles.projectiles.projectiles().Projectile(_loc62_)));
             var _loc79_:ProjectileDef = new ProjectileDef().Display(MovieClip).Pierce(1).Radius(5).EffectMask(Vector.<int>([Bloon.IMMUNITY_ALL])).Behavior(new projectiles.projectiles.projectiles().Destroy(new projectiles.projectiles.projectiles.projectiles().Projectile(_loc66_)));
             var _loc80_:ProjectileDef = new ProjectileDef().Display(MovieClip).Pierce(1).Radius(5).EffectMask(Vector.<int>([Bloon.IMMUNITY_ALL])).Behavior(new projectiles.projectiles.projectiles().Destroy(new projectiles.projectiles.projectiles.projectiles().Projectile(_loc68_)));
    
    var _loc59_:ProjectileDef = new ProjectileDef().Display(LargeExplosion).Pierce(40).Radius(75).DamageEffect(new DamageEffectDef().Damage(1).CanBreakIce(true).CantBreak(Vector.<int>([Bloon.BLACK,Bloon.ZEBRA])).ShowPop(false));
    var _loc62_:ProjectileDef = new ProjectileDef().Display(BurnyLargeExplosion).Pierce(40).Radius(75).EffectMask(Vector.<int>([Bloon.IMMUNITY_NONE])).DamageEffect(new DamageEffectDef().Damage(1).CanBreakIce(true).CantBreak(Vector.<int>([Bloon.BLACK,Bloon.ZEBRA])).ShowPop(false)).BurnEffect(new BurnEffectDef().Lifespan(6).BurnInterval(2)).RemoveCamo(true);
    var _loc66_:ProjectileDef = new ProjectileDef().Display(SlightlyLargerExplosion).Pierce(40).Radius(98).DamageEffect(new DamageEffectDef().Damage(2).CanBreakIce(true).CantBreak(Vector.<int>([Bloon.BLACK,Bloon.ZEBRA])).ShowPop(false));
    var _loc68_:ProjectileDef = new ProjectileDef().Display(NuclearExplosion).Pierce(100).Radius(150).DamageEffect(new DamageEffectDef().Damage(5).CanBreakIce(true).ShowPop(false));
    
    
    gui.ingame.Reticle
    
          public function initialise(param1:Tower, param2:Boolean) : void
          {
             this.tower = param1;
             this.followMouse = param2;
             this.clip.initialise(MortarReticle,1);
             z = 300;
             if(param1.def.weapons && param1.def.weapons[0] as FireAtReticle != null)
             {
                if((param1.def.weapons[0] as FireAtReticle).spread < 60)
                {
                   this.clip.gotoAndStop(1);
                }
                else
                {
                   this.clip.gotoAndStop(0);
                }
             }
             else if(param1.rootID == "DartlingGun")
             {
                this.clip.gotoAndStop(2);
             }
          }
    
          override public function process(param1:Number) : void
          {
             this.clip.process();
             if(this.followMouse == false)
             {
                return;
             }
             x = Main.instance.mouseX;
             y = Main.instance.mouseY;
             if(x > Main.instance.gameWidth - 10)
             {
                x = Main.instance.gameWidth - 10;
             }
             else if(x < 10)
             {
                x = 10;
             }
             if(y > Main.instance.gameHeight - 10)
             {
                y = Main.instance.gameHeight - 10;
             }
             else if(y < 10)
             {
                y = 10;
             }
          }
    
    
    profile.UnlockFactory
    
    this.unlocks.push(new UnlockDef().Tower("TackTower"),new UnlockDef().Tower("SniperMonkey"),new UnlockDef().Tower("BoomerangThrower"),new UnlockDef().Tower("RoadSpikes"),new UnlockDef().Tower("NinjaMonkey"),new UnlockDef().Tower("BombTower"),new UnlockDef().Tower("IceTower"),new UnlockDef().Tower("GlueGunner"),new UnlockDef().Tower("ExplodingPineapple"),new UnlockDef().Tower("MonkeyBuccaneer"),new UnlockDef().Tower("MonkeyAce"),new UnlockDef().Tower("SuperMonkey"),new UnlockDef().Tower("MonkeyApprentice"),new UnlockDef().Tower("MonkeyVillage"),new UnlockDef().Tower("BananaFarm"),new UnlockDef().Tower("MortarTower"),new UnlockDef().Tower("DartlingGun"),new UnlockDef().Tower("SpikeFactory"),new UnlockDef().MaxTierUpgrades("TackTower").Description("Ring of Fire - causes rapid and savage firey damage to bloons in its radius. \nBlade Maelstrom - strafes the entire screen with spinning blades!").Thumb(MaxTack),new UnlockDef().MaxTierUpgrades("SniperMonkey").Description("Cripple MOAB - immobilizes MOABs and their kin for 6 seconds after each shot. \nSupply Drop - calls in a friendly plane to drop a crate full of cash!").Thumb(MaxSniper),new UnlockDef().MaxTierUpgrades("BoomerangThrower").Description("Glaive Lord - makes 2 powerful glaives continuously orbit the tower. \nTurbo Charge - makes the tower attack super fast for 10 seconds.").Thumb(MaxRanga),new UnlockDef().MaxTierUpgrades("NinjaMonkey").Description("Bloonjitsu - allows Ninja to throw 5 shuriken per shot. \nSabotage Supply Lines - downgrades all new bloons that enter the track for a short time").Thumb(MaxNinja),new UnlockDef().MaxTierUpgrades("BombTower").Description("Bloon Impact - stuns bloons, briefly holding them in place after each hit. \nMOAB Assassin - fires off a special missile that seeks and destroys the nearest MOAB class bloon.").Thumb(MaxBomb),new UnlockDef().Title("Sandbox Mode").Description("Test and try various strategies, theories, tactics and generally just have fun in sandbox mode.").Thumb(Sandbox),new UnlockDef().MaxTierUpgrades("IceTower").Description("Viral Frost - allows frozen bloons to spread the cold by freezing non-frozen bloons that they touch. \nAbsolute Zero - freezes all bloons on the screen.").Thumb(MaxIce),new UnlockDef().MaxTierUpgrades("GlueGunner").Description("Glue Gunner Tier 4 Upgrades: Bloon Liquefier - melts bloons super fast.  \nGlue Strike - glues all the bloons on the screen.").Thumb(MaxGlue),new UnlockDef().Title("Expert Track 1 - Clock").Description("What\'s the time Mr. Bloon? Time is not on your side in this ever-changing and exceptionally difficult track.").Thumb(Clock),new UnlockDef().MaxTierUpgrades("MonkeyBuccaneer").Description("Aircraft Carrier - launches tiny but powerful fighter planes to shoot down the bloons. \nMOAB Takedown - instantly and completely annihilates a nearby MOAB class bloon.").Thumb(MaxBuccaneer),new UnlockDef().MaxTierUpgrades("MonkeyAce").Description("Spectre - without rival in the sky, the Spectre is a massive plane with immense firepower and accuracy. \nGround Zero - the ace drops a bloontonium bomb, wiping the screen of all lesser bloons.").Thumb(MaxAce),new UnlockDef().Title("Apopalypse Mode").Description("Once you start, you cannot stop. Bloons will keep coming until you lose. How far can you get?").Thumb(Apopalypse),new UnlockDef().MaxTierUpgrades("SuperMonkey").Description("Temple of the Monkey God - the temple demands a sacrifice, the more you give, the more you get. \nTechnological Terror - emits a short range wave of total destruction, wiping out all bloons and MOAB class bloons alike.").Thumb(MaxSuper),new UnlockDef().MaxTierUpgrades("MonkeyApprentice").Description("Tempest Tornado - summons a powerful lightning charged tornado that pops and blows bloons away from the exits. \nSummon Phoenix - summons a powerful winged phoenix made of fire for a short time.").Thumb(MaxWizard),new UnlockDef().Title("Expert Track 2 - Castle").Description("Have fun storming the castle! Well, defending it actually. See if you can keep the bloons off the walls on this brutally fast two path track.").Thumb(Castle),new UnlockDef().MaxTierUpgrades("MonkeyVillage").Description("High Energy Beacon - All nearby towers with \'Abilities\' have their cooldowns reduced by 20% and adds a powerful energy beam attack. \nMIB: Call to Arms -  infuses a frenzied power in all nearby towers, doubling their attack speed for a short time.").Thumb(MaxVillage),new UnlockDef().MaxTierUpgrades("BananaFarm").Description("Banana Research Facility - generates large crates of bananas during every round to boost your income massively. \nBanana Investments Advisory - stores tons of cash and earns you interest too!").Thumb(MaxFarm),new UnlockDef().MaxTierUpgrades("MortarTower").Description("The Big One - shoots ridiculously enormous shells that cause widespread bloon devastation. \nMortar Battery - shoots 3 times as fast, but also can activate the Pop and Awe ability that immobilizes and pops all bloons on screen for a short time.").Thumb(MaxMortar),new UnlockDef().MaxTierUpgrades("DartlingGun").Description("Ray of Doom - A solid and continuous beam of bloon destruction \nBloon Area Denial System - shoots a stream of 3 rockets, and also can activate the rocket storm ability that fires 100 rockets at the bloons on screen.").Thumb(MaxDartling),new UnlockDef().Title("Deflation Mode").Description("Start with $50,000 and that\'s it. No more money is earned during play. You start at round 30, and Banana Farms and other cash generating abilities are disabled. How far can you get?").Thumb(Deflation),new UnlockDef().Title("Expert Track 3 - Death Valley").Description("Water...water... In Death Valley, dying of thirst might be getting off easy. Give this tricky, two-path Expert track a try - if you dare.").Thumb(DeathValley),new UnlockDef().Title("Expert Track 4 - Drag Strip").Description("Are you ready race fans? Hope so, because the bloons are gunning for the exit on this short, two lane Expert track.").Thumb(Dragstrip),new UnlockDef().Title("Expert Track 5 - Tunnels").Description("Now you see \'em, now you don\'t. You can only hit the bloons you can see in this deceptively short Expert track.").Thumb(Tunnels),new UnlockDef().Title("Expert Track 6 - Tree Tops").Description("Don\'t look down - you can only place on the suspended bridges in this vertigo inducing two-path Expert track.").Thumb(Treetops),new UnlockDef().Title("Expert Track 7 - Runway").Description("Cleared for take-off. The different-length paths will give you a bit of trouble dealing with this runway incursion. Make sure your towers can land their shots on this two-path Expert track.").Thumb(Runway));
    
    
    specialties.SpecialtyFactory
    
             var _loc15_:TowerPickerDef = new TowerPickerDef().Button(MortarTower).Tower(Main.instance.towerFactory.getBaseTower("MortarTower")).Cost(750).UnlockedAtRank(17).NkUpgradeID(68).HotKey("b".charCodeAt(0));
             this.towersInMenu.push(_loc15_);
    
             _loc29_ = new TowerSpecialtiesDef().ID(SPECIALTY_MORTAR).TowerID(TowerFactory.TOWER_MORTAR).Label("Mortar Emplacement").Tiers(Vector.<SpecialtyDef>([new SpecialtyDef().PurchaseCost(750).MynkID(66).Description("Reduces the cost of Mortar Towers and their upgrades by 5%").TowerCostModifier(0.95),new SpecialtyDef().PurchaseCost(750).MynkID(67).Description("Increases the attack speed Mortar Towers by 10%").UpgradeDefine(new UpgradeDef().Id("SpecialtyMortarAttackIncrease10").Add(new AddDef().WeaponMod(new WeaponModDef().ReloadTime(1 / 1.1).ReloadTimeAsScale(true)))),new SpecialtyDef().PurchaseCost(1000).MynkID(68).Description("All bloons hit by Mortars are stunned briefly").UpgradeDefine(new UpgradeDef().Id("SpecialtyMortarAttackStun05").Add(new AddDef().WeaponMod(new WeaponModDef().ProjectileMod(new ProjectileModDef().StunEffectMod(new StunEffectModDef().Lifespan(0.5).CantEffect(Vector.<int>([Bloon.MOAB,Bloon.BFB,Bloon.BOSS])))))))])).Opposite(new SpecialtyDef().TowerID(TowerFactory.TOWER_DARTLING).Description("Increases the cost of Dartling Guns and their upgrades by 5%").TowerCostModifier(1.05));
             this.specialtiesContainer.push(_loc29_);
    Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

    Comment


    • content://media/external/file/6277
      I just lost my starboard engine, set up for attack run.

      Profile picture at the moment: Red Leader/Garven Dreis

      Comment


      • Sell before the blast, that's the cue.
        Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

        Comment


        • http://www.flipline.com/kcp17/14ly14ny14p
          I just lost my starboard engine, set up for attack run.

          Profile picture at the moment: Red Leader/Garven Dreis

          Comment


          • Spoilered for reasons:
            Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

            Comment


            • Just hope ataino doesn't claim thrice.
              I just lost my starboard engine, set up for attack run.

              Profile picture at the moment: Red Leader/Garven Dreis

              Comment


              • Gone Ballistic EP (2001)

                Awesomefaceninja7 - Ninjakiwi member since March 2013

                Comment


                • Think Bloons Monkey City has gotten a little stale? Look no further than this new Pro Mode Mod, coming soon.

                  Because I do not currently have full access to modding this game yet this will only be a beta version. All these mods will require Cheat Engine as of now, though that will change once I have full access to modding.

                  Have fun with a new round generator that sends more unexpected rushes to thwart your defenses!

                  Bug fix: MOAB-SHREDR benefit now properly applies only once on ranks 3/8/13. (Previously twice, so with R13 spike factory would do 11x damage to MOABs!)

                  Tower Changes:
                  Dart Monkey
                  Spike-o-pult: 500 → 600
                  Juggernaut: 1500 → 2500
                  SMFC: 8000 → 13000

                  Glue Gunner
                  Base Price: 270 → 130
                  Bloon Dissolver: 3300 → 2300
                  Bloon Liquefier: 12500 → 6000
                  Glue Splatter: 2200 → 900
                  Glue Hose: 3250 → 2000
                  Glue Striker: 5500 → 3500
                  Glue Strike Ability glues all bloons for 40 seconds.

                  Ice Tower
                  Base Price: 300 → 200

                  Boomerang Thrower
                  Glaive Lord: 9000 → 4500
                  Bionic Boomer: 1400 → 1100
                  Glaive Ricochet pierce: 40 → 100
                  Glaive Lord's rotating glaives do much more damage.

                  Sniper Monkey
                  Full Medal Jacket: 350 → 250
                  Point Five Oh: 2200 → 350
                  Deadly Precision: 4000 → 1100
                  Cripple MOAB: 12500 → 4000

                  Engineer
                  Sentry Gun: 450 → 500
                  Fast Engineering: 350 → 400
                  Cleansing Foam: 750 → 1000
                  Larger Service Area: 600 → 300
                  Overclock: 13500 → 7500
                  Overclock ability now stacks again.
                  Bloon Trap delay time: 5 → 1

                  Monkey Ace
                  Neva-miss Targeting: 2200 → 1500
                  Spectre: 18000 → 22000
                  Attack speed is also no longer doubled when under the influence of a 2/x village regardless of MK.

                  Bloon ramping now starts on round 25.
                  Last edited by Junior Monkey; 01-10-17, 12:11 AM.
                  Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

                  Comment


                  • if Trump can be accused of having some sort of sexual stuff with women without the justice court stopping them, why does the court stop the FBI from investigating Hillary's emails? I feel as if the court is siding with Hillary. Maybe the election really is rigged...
                    Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

                    Comment


                    • 35.6895° n, 139.6917° e

                      Awesomefaceninja7 - Ninjakiwi member since March 2013

                      Comment


                      • humanbeing2000 [Sep 16 11:00 AM]: Hey, does anybody roleplays here?

                        humanbeing2000 [Sep 19 07:50 AM]: You know what, history and geography are bad enough without getting compiled into one subject

                        humanbeing2000 [Sep 20 07:55 AM]: Hi, shotbox belonging to Earthlings!
                        Kassem [Sep 20 07:56 AM]: Humanbeing2000 seems like an alien name
                        Kassem [Sep 20 07:56 AM]: So you are not welcome here
                        I just lost my starboard engine, set up for attack run.

                        Profile picture at the moment: Red Leader/Garven Dreis

                        Comment


                        • Ratings, Accepted DCs, My NK Mods, Friday the 13th, NK Day of the Dead

                          Comment




                          • Originally posted by Bobby Alexander
                            https://imgur.com/CYSgjSd.jpg
                            Originally posted by crazywhiteman418
                            Dead, or emptying the dishwasher?
                            This is like Street Fighter for the PS2 again.

                            The Internet Ruling

                            I fear my future internet access
                            Net neutrality has no more dress
                            It is a fear too long
                            It cannot fit in this poem
                            It shows no more strong
                            I find it hard to find them
                            It lives on as a major threat
                            That internet access is at bet
                            The money to the powerful
                            The nothing for the weak
                            It is so sorrowful
                            It is a joke to the bleak

                            Comment

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